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"A stunning debut. Sex, drugs, death and transcendence, handled with the energy of a newly emerging  talent. Bravo." Books Today

Islands is an angry meditation on youth and age, on creativity and death. 

The Earth has become a place of order and beauty where Tia Hamley alone is fated to age and die. The Immortals have inherited a world of peace and plenty, and live in it as cheerful dilettants, fearful only of their own deaths. Tia's quest for the meaning of her own circumscribed life takes her from the blasted Australian  outback to the nautilus-shaped Library on the Moon, from the haunts of sleeping  dreamers in Istanbul to the sunken islands of Hawaii where she pursues the secret, not of immortality, but of creativity and love.

"Deeply inventive... filled with vigor and exuberance and anger. Tia and her world will stay with you long  after the last page is read." Lake Harris Intelligencer

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Growing Light
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<>Growing Light - trade paperback
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written as Martha Conley

"An appealing heroine, a deserving corpse, and a wickedly funny supporting cast of California crazies make Growing Light a mystery debut not to be missed." Nancy Atherton

Who would want George Ashby dead? How about Lena, his bitter ex-wife, a brilliant woman who founded the New Age software company Growing Light only to have Ashby take it away from her? Or maybe Mike Thompson, the company's power-hungry vice-president who has endured Ashby's eccentricities for much too long? The staff of Growing Light -- Carein, for whom life hasn't been the same since the Summer of Love, disaffected engineer Jimi Hendrix Johannsen, Audrey the bookkeeper who isn't too good with numbers, and the others -- sure don't seem to be too fond of George, but their bitterness hardly seems to rival that of Growing Light's ex-employees, all of whom would be glad to see the SOB done in.

Who would want Ashby dead? Who wouldn't?

"Growing Light's originality and overtones of sheer fun will keep you in stitches page after page. It's a must read for those who don't take life - or murder - too seriously." West Coast Review of Books

"A spirited debut." Publishers Weekly

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"A major piece of science  fiction.... This is the best original novel I’ve read so far this year." Isaac Asimov's Science Fiction Magazine

Journey takes the family saga into the outer reaches of space. Fleeing the disapproval of Earth’s patrician families, Jason and Mish Kennerin have come to Aerie; distant,  insular, inhabited by the enigmatic kasirene. Here they carve out a new life for themselves and their  growing family, until the death of a nearby planetary system forces them to open their world, and their lives, to the chaos of change and the genesis of an empire they both crave and resist. 

"Journey is startlingly good." Spider Robinson

"This unusual tale is enriched by its science fictional trappings - a gentle alien race wins the friendship of suspicious humans; an exploding supernova signals the ending of one world and true commitment to a new one; a child grows to manhood and fulfills his dream of becoming a space adventurer; women not only bear children but fill important societal roles - but these well-drawn elements do not distract from what is essentially a family saga, a story not only of building a home but of homecoming.
Highly recommended." Library Journal

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Dangerous Games
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"DANGEROUS GAMES is wonderful." Stephen King

Sometimes, to preserve a world, you must be ready to destroy it.

Journey's sequel blends science fiction and the family saga to create the story of a complicated and vibrant world, the people who cherish it, the people who want to conquer it, and the people who bring it to the edge of ruin. The Kennerins, and the people who love and hate them, pursue their desires and hatreds from the reaches of deep space to the smallest islands of their world, in a series of Dangerous Games where the stakes include the world and tauspace, where no time exists.

 "Marta Randall ... just goes right along getting better... one of the finer novels to appear in years" Science Fiction Chronicle

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