"A stunning debut. Sex, drugs, death and transcendence, handled
with
the energy of a newly emerging talent. Bravo." Books Today
Islands
is an angry meditation on youth and age, on creativity and death.
The Earth
has
become a place of order and beauty where Tia Hamley alone is fated to
age
and die. The Immortals have inherited a world of peace and plenty, and
live
in it as cheerful dilettants, fearful only of their own deaths. Tia's
quest
for the meaning of her own circumscribed life takes her from the
blasted
Australian outback to the nautilus-shaped Library on the Moon,
from
the haunts of sleeping dreamers in Istanbul to the sunken islands
of
Hawaii where she pursues the secret, not of immortality, but of
creativity
and love.
"Deeply
inventive... filled
with vigor and exuberance
and anger. Tia and her world will stay with you long after the
last
page is read." Lake Harris Intelligencer
"An
appealing
heroine, a deserving corpse, and a wickedly funny supporting cast of
California
crazies make Growing Light a mystery debut not to be missed." Nancy Atherton
Who would
want
George Ashby dead? How about Lena, his bitter ex-wife, a brilliant
woman
who founded the New Age software company Growing Light only to have
Ashby
take it away from her? Or maybe Mike Thompson, the company's
power-hungry
vice-president who has endured Ashby's eccentricities for much too
long?
The staff of Growing Light -- Carein, for whom life hasn't been the
same
since the Summer of Love, disaffected engineer Jimi Hendrix Johannsen,
Audrey
the bookkeeper who isn't too good with numbers, and the others -- sure
don't
seem to be too fond of George, but their bitterness hardly seems to
rival
that of Growing Light's ex-employees, all of whom would be glad
to
see the SOB done in.
Who would
want
Ashby dead? Who wouldn't?
"Growing
Light's
originality and overtones of sheer fun will keep you in stitches page
after
page. It's a must read for those who don't take life - or murder - too seriously."
West
Coast Review of Books
"A major
piece of science fiction.... This is the best original novel I’ve read so
far
this year." Isaac Asimov's Science Fiction Magazine
Journey
takes the family saga into the outer reaches of space. Fleeing the
disapproval
of Earth’s patrician families, Jason and Mish Kennerin have come to
Aerie; distant, insular, inhabited by the enigmatic kasirene.
Here they carve
out a new life for themselves and their growing family, until the
death
of a nearby planetary system forces them to open their world, and their
lives,
to the chaos of change and the genesis of an empire they both crave and
resist.
"Journey is
startlingly good." Spider Robinson
"This
unusual
tale is enriched by its science fictional trappings - a gentle alien race wins the friendship of suspicious
humans;
an exploding supernova signals the ending of one world and true
commitment
to a new one; a child grows to manhood and fulfills his dream of
becoming
a space adventurer; women not only bear children but fill important
societal
roles - but these well-drawn elements do not distract from what is
essentially
a family saga, a story not only of building a home but of homecoming. Highly recommended." Library
Journal
Sometimes,
to
preserve a world, you must be ready to destroy it.
Journey's
sequel blends science fiction and the family saga to create the story
of
a complicated and vibrant world, the people who cherish it, the people
who
want to conquer it, and the people who bring it to the edge of ruin.
The
Kennerins, and the people who love and hate them, pursue their desires
and
hatreds from the reaches of deep space to the smallest islands of their
world,
in a series of Dangerous Games where the stakes include the
world
and tauspace, where no time exists.
"Marta
Randall ... just goes right along getting better... one of the finer novels to appear in years" Science Fiction Chronicle